WatchTower New England – Episode 3

Robotic Rampage Stopped By Raw Recruits

by Rhonda McAvoy of The Boston Globe
March 18th, 2002

The Prudential Center was subject to a brutal attack this morning at around 8am. Three robotic figures burst out of one of the iconic “Duck Tour” tour buses to go on a deadly rampage through downtown commuters. The three were finally put down by new WatchTower recruits, most notably the terrifying destructive powers of Sapphire and Trace.

17 Bostonians were killed during the attack, and over 80 were injured before WatchTower’s new “B” team arrived on the scene. While it’s unclear what roles the team members play, the two women on the team both used their disintegration powers to great effect, taking care of all three robots in under a minute, and saving us from further death and destruction.

The origin of the robots is still unknown, although an anonymous source at the WatchTower lays the blame at the feet of the Downward Spiral group, known to have been terrorizing important religious sites on the east coast. While many a shopper may worship the almighty dollar at the Pru, it seems unlikely that an anti-Christian group would attack there.


Originally written for lategaming.com.

WatchTower New England – Episode 2

Sunday March 17, 2002 (St. Patrick’s Day)

From the log of Karl Maclean, WTNE Controller

8am: New recruits have lasted 24 hours without injury or fatality. Void seems to have settled into a leadership role, and may make a decent long-term recruit should we choose to extend their contract. Seven seems somewhat unreliable and bears closer scrutiny – he’s already made it into the media and seems to bask in attention. Kimono is more reliable but suffers from severe cultural disadvantages here in the US: this is somewhat counterbalanced by his immense powers. Trace is, as expected, insufferably young.

10am: Fifth recruit arrived today from Texas. While he looks good enough to eat, he’s sadly lacking between the ears.

4pm: New team reports a lead on the whereabouts of the old team, due to a tip-off from The Chancer. A previously unknown exotic with dimensional powers trapped and abandoned them in another dimension, with seemingly no way of recovering. Kimono negotiated some kind of agreement with the guy, but it sounds like he was conned. I don’t think Mr Canning will be happy, but then again, I doubt he’d be happy even if they brought back the old team safe and sound. I’ve e-mailed him.

7pm: Got word that we have a sixth exotic joining us tomorrow. No idea who she is or what her abilities are. Christ, it’s like superhero kindergarten.

3am: Yes, Canning is not happy. Big fucking surprise. I’m drawing up permanent contracts just in case.


Originally written for lategaming.com.

WatchTower New England Episode 1

WatchTower secretly recruits new members

by Rhonda McAvoy of The Boston Globe
March 17th, 2002

Unknown WatchTower Operative floats over Old Ship Church
Unknown WatchTower Operative floats over Old Ship Church

Three new WatchTower operatives were spotted yesterday in and around the greater metro area. While no information has been forthcoming from the New England franchise, the identity of one of the new recruits has been confirmed as Vanja Mestrovic, also known as Void. Void’s intimidating black and featureless body was seen in Stoughton yesterday morning and in Hingham yesterday afternoon. He was accompanied by two old men of Asian decent, and all were wearing WatchTower clothing.

“Void’s a good guy,” says Jimmy Cortez, who worked with him at Devon Energy, an oil company. “It takes a while to get used to him having eight eyes, but he’s got a heart of gold.” Whether that’s true remains to be seen. Katherine Simmons, manager at Ikea in Stoughton, told us that he was very intimidating. “He walked in here, butt naked, with his two crazy friends and I gotta tell ya, I was scared.” Simmons wasn’t able to tell us anything about why the trio visited her store, as the investigation is still ongoing.

The sightings in Hingham were centered around the Old Ship Church. One of Void’s companions, who identified himself to local tourists as “Seven” levitated up over the church to survey the roof. The third man, wearing a thick Japanese kimono bearing the WatchTower logo, is still to be identified. The minister of the church, Rev. Kenneth H. Read-Brown stated that the WatchTower was there as a precautionary measure, given the recent spate of anti-church exotic crime on the East Coast being perpetrated by the so-called Downward Spiral group.

Does this mean that WTNE has decided to hire more operatives? While it has long been the opinion of this reporter that six is too few, why choose now to recruit? And why the secrecy? As of yet, no-one at WatchTower New England or HQ in San Francisco has been willing to comment on this development.


Originally written for lategaming.com.

WatchTower State Coverage and the New England Team

Franchise mapThis map shows all 50 states, and which WatchTower franchise(s) cover each state. Those states which are shaded with two colours have agreements with two franchises, and either will respond depending on availability.

The north-east used to be covered by the WatchTower New York, but a series of blunders a few years ago by the operatives at the time created a split. New England and DC created their own franchises and New York’s influence was reduced considerably and awarded to a different vendor (Jack White). New England’s franchise is owned by a consortium led by commercial real estate magnate, Chris Pfeiffer.

The current New England team (codenames and powers):

  • Claymore – Can detonate objects remotely
  • Silverhawk – Silver-armored fast flier
  • Firewall – Fire generator and manipulator
  • Nimbus – Weather controller
  • Gemini – Creates replicas of herself

The two men on the team (Claymore and Firewall) are both capable of vast amounts of destruction. As a result, they have both loyal followers and loud detractors. To date, they have both sufficiently avoided any collateral damage that would result in the kind of bad publicity which shut down the New York franchise. Some say it’s only a matter of time …


Originally written for lategaming.com.

WatchTower Franchise Map

WatchTower LogoThere are currently 10 WatchTower franchises in N. America, with a number of others under consideration by both WatchTower Inc. and various city and state governments. View WatchTower franchises on a map.

Each franchise has its own charter of specific responsibilities (primarily geographical) but in times of crisis, operatives from other franchises will help out. As can be seen on the map, many areas are without direct coverage. Exotic crime tends to be less common in these areas, and support for local law enforcement comes from both Fortress and on an ad-hoc basis from WatchTower (usually with a very hefty hourly fee).


Originally written for lategaming.com.

The X-1 visa

The late 80s and early 90s saw an upswing in exotic crime, as beleaguered WatchTower franchises were stretched trying to find members willing and able to combat this rising tide.

In response in 1994, Bill Clinton signed into law the Exotic Foreign Workers Act, which passed with slim majorities in both House and Senate. This law created a new visa, the X-1, which allowed foreign exotics to live and work in the United States on a two-year rolling term. This shored up the immediate needs at the time, and continues to allow WatchTower franchises to bolster their rosters in a hurry.

Some of the conditions of the visa include:

  • Fortress screening (DNA samples, fingerprints, various scans – mechanical and exotic, etc.)
  • Can only accept employment in a role in which their exotic abilities are needed
  • Cannot apply for permanent residency

In return for these fairly stringent conditions, the application is processed fairly quickly (within about six weeks, which is lightning fast for the State Department).


Originally written for lategaming.com.

WatchTower New England

All of New England is protected under one WatchTower franchise (WT-NE), which has offices in each of the state capitals (Boston, Hartford, Providence, Montpelier and Augusta) but is headquartered in Boston. To be precise, the HQ is in Cambridge, MA (want to see what it looks like?).

The satellite offices are primarily administrative, although each is known to have the supplies necessary to act as a base of operations for any given action being taken by WT operatives. At any given time, WT-NE employs around 200 people, and between 8 and 12 exotics.

Watch this space for WT-NE making news headlines …


Originally written for lategaming.com.

WatchTower – What Everyone Knows

The world is similar to the world we live in now. We have all the same political, social and environmental issues, the same level of media, technology and education, the same strip malls, gas guzzlers and sitcoms.

Origins
People with exotic powers first came to the public eye in the late 50s, with a series of highly publicized crimes perpetrated by someone who could turn themselves invisible. Although this person was never caught, a team of exotic crime-fighters, known as “The American Dream,” was formed to help the people of the United States feel safer at night.

There is still no satisfactory explanation as to the origin of exotic abilities. Roughly 1 in 100,000 people manifests some kind of unexplained ability, ranging from the fairly mundane (such as Martin R. from Dallas, Texas, who can instantly tell the gender of any animal and when it last procreated) to the awesomely destructive that had previously only been the stuff of legend.

WatchTower
Exotic crime rose as more and more super-powered people emerged. In response, some of the original members of The American Dream (with endorsement from then-president Lyndon B. Johnson, along with other political, commercial and popular support) founded an organization named the WatchTower, aimed at fighting crime across the United States.

It quickly became impossible to fight crime over such a vast area, and the WatchTower privatized and branched out into several franchises. Over time this became the de facto standard for cities and/or states to protect themselves against exotic crime. The WatchTower has since spread to the rest of the world, with franchises on every populated continent.

Fortress
Fortress formed at the same time as WatchTower’s privatization. For security’s sake, not much is known about this branch of the government. They detain exotic criminals and are often involved in their apprehension, sometimes working with (and sometimes against) WatchTower operatives. The world’s only known prison for exotic criminals is run by Fortress and it’s location is a closely guarded secret.


Originally written for lategaming.com.

Back from hiatus – some new WatchTower

My move to Canada and subsequent birth of my daughter kind of put my gaming on hold, but now I’m back in a regular group and I’m looking to run a WatchTower game with them. This will be my first time doing a bunch of things:

  • Running a supers game
  • Running Marvel system
  • Running WatchTower
  • Running a game for this group

I’m using Marvel for the main reason as we used it in the past: it’s easy to pick up πŸ™‚ It’s been ages since I’ve run anything: with the exception of a brief (and bland) Pendragon scenario in 2007, the last thing I ran was some D&D in 2004 when I was thinking of writing for WotC. Unlike Matt, I don’t have the plug-n-play-GM gene, so I’m intending to put a bunch of prep work into this.

Now all I need to do is switch to polyphasic sleep so I get an extra three or four hours in my day.


Originally written for lategaming.com.

Current games in development

As mentioned a few posts ago, here is a list of the games that have gone through our idea filter and dropped down into the Book Development stage. If you’re a regular reader, the chances are none of these are of surprise to you, although I’m not sure we’ve blogged about all of them. So, in no particular order, here is the list.

  • Illusion (working title) – Set in the 19th Century, players are in some way involved with a magical stage act. A game of secrets and showmanship, where nothing is ever quite what you expected. Uses a thematic system based on playing cards (although dice-based rules are included).
  • Additional 23rd Letter Material (working title) – The game of psychics and conspiracies. Over the years, we’ve written (and rewritten) a bunch of source material that was never published. The Projects Sourcebook almost saw the light of day, but not quite. This body of work includes detailed information on playing Network and Project campaigns, revised psychic abilities, GM information on the Powers, Terata, and more.
  • War of the Worlds: Earth (working title) – Set after an invasion by Martians which has left physical and ecological devastation. Based on H. G. Well’s “The War of the Worlds”, characters pick up the pieces after that novel. See the War of the Worlds: Earth category for more info.
  • ERIS – The system used by The 23rd Letter, War of the Worlds: Earth and others. This book will be available for free PDF download.
  • 6 – A spy game, set in the height of the Cold War. For advanced role-players only, this game uses a very narrative system and Tiered Play to create intricate plots in an atmosphere of fear and mistrust.

There is no set publish date for any of these, but if there is any game that you’d especially like to see first, please let us know in the comments. War of the Worlds: Earth is likely to be the last of those games to be published, just looking at the amount of work still needing done.


Originally written for lategaming.com.