If you tried to access the blog over the last few weeks, I’m sorry – I was moving providers. Everything is moved now, and hopefully things will be smooth sailing from here on!
Tag Archives: Meta
Moved everything elsewhere
In case you actually subscribe to this blog (do people do that any more?) I thought I’d let everyone know where I’m talking about the hobby these days. Almost everything has moved to Twitter (@CascadePodcast) or the Dimensional Cascade forums, and I blather for a few hours every couple of weeks on the podcast.
If you see ‘godswearhats’ anywhere on the Internet, 99% chance that it’s me, so feel free to reach out.
Added Lizardmen to my Armies page
Nothing painted yet, but wanted to keep track of what’s been painted and what’s being done. When I hit the 3,000 point mark with the Wood Elves, I get to start painting the Lizards 🙂
Added Armies Page
I’ve created a page for keeping track of all the miniatures I have painted, plus what I’ve bought, prepped etc. Hopefully, this will help me not duplicate purchases, and inspire me to keep things moving through the pipeline. Every time I finish a miniature I’ll update this page.
I’ll keep the blog posts for when I finish a unit, or reach some other significant milestone.
Never been here before
I find myself in a situation I’ve never encountered before. I’m not only unemployed (which has only happened to me twice in the past), but I’m unable to work. Through a quirk of immigration law, I’m allowed to stay in Canada, but not allowed to work until I get some paperwork approved, which is likely to take a couple of months.
So I find myself thinking about what I should do during that time. The first priority is of course my family. I’m fortunate enough to have enough savings that we won’t be homeless or starving, so that’s the main worry out of the way. I’ll get to spend a lot of quality time with my kids, which is also great. However, I have to look at this as a period in which I can do something and maybe come out the other end of this time with something to show for it.
Some ideas that have been on my to-do list for a long time:
- Write something, fiction, comic book, or maybe roleplaying related
- Get Status: Refugee off the ground
- Make a short film
- Learn a new skill (maybe how to cook
) - Develop a game for the iPhone
- Start a company
Of those that look like work, I wouldn’t be able to make any money doing them (at least not until after my residency issues are resolved). My only alternative to this situation is to leave Canada.
So I’m trying to view this as an opportunity. I just don’t know for what, yet.
225 days
SI 1995/3297, also known as “The Duration of Copyright and Rights in Performances Regulations 1995”, this UK law came into effect on January 1st 1996. At its most basic, it extended the copyright for any written work from 50 years after the author’s death, to 70 years. Any work which had already become public domain prior to 1st January 1996 remained public domain.
H. G. Wells died on the 13th August, 1946. All of his works thus missed becoming public domain in the UK by 225 days, and now remain copyright to his estate until 2016. Bizarrely, his works are public domain in the USA.
We’re currently investigating whether it is still feasible to publish War of the Worlds: Earth after learning of this curious quirk of legality.
Originally written for lategaming.com.
Site refresh
Bear with us while we engage in some site jiggery-pokery. Â Those of you who subscribe to the feed shouldn’t notice any difference. Â Also it’s a bit harder to tell who wrote what post at the moment, but that’s OK by me – it makes it look like I’ve written more!
Originally written for lategaming.com.
The Quiet Time
We’ve not posted much in the last couple of weeks. This has been for a few reasons:
- Real life has got in the way of roleplaying
- Real life has got in the way of writing about roleplaying
- We’ve been talking about direction …
#3 is probably most interesting. We were working on a few ( 7 or 8 ) games at a very high level, and we have about 30 ideas that are a few lines long which could become interesting games in their own right. Up until now, we’ve had no real concerted strategy for producing a game.
Now we do. We’ve selected a game, we’ve thrashed out the content and now we’re doing the hard work of creating it. More information will be made available as we get closer to having something finished.
Originally written for lategaming.com.